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It’s not a huge deal, and since the aforementioned R&S expansion is coming soon to the iOS version, I imagine it (and the recently announced Gathering Storm) will hit Switch eventually. And the distribution by geographic location isn’t exactly equivalent either - there are just as many Greek leaders as there are from the whole continent of Africa, for example.
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While the Switch version does include some of the PC DLC civs, it lacks the Rise & Fall expansion, which means its starting roster feels just a little sparse.
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That said, I do wish the particular selection of civilizations was a bit beefier. The huge variety in the civilizations means that each one sports radically different playstyles, meaning that a campaign with each of them feels like a completely different experience - especially as you try to go for different victory conditions at different difficulty levels. Other civs can offer everything from minor stat bonuses to game-changing gimmicks (like the Congolese, who can’t found a Religion but can take on the benefits of all faiths within their borders). For example, in my first campaign in the Switch version I played as Saladin of Arabia, who reflected the Arabian Empire’s rich history of religious and scientific progress by offering Faith and Science bonuses in conjunction. Story isn’t the focus, but some zany scenarios and geopolitical situations will inevitably arise, and it’s something I love about each Civ.įar from being homogenous, each separate leader and civilization comes with its own array of perks and abilities. So while there’s no real “plot” to speak of, each new campaign brings with it its own set of emergent stories - you may have one playthrough where France and the Aztecs are your bros and then Australia stabs you in the back like a jerk, or one where you’re locked into a war with Egypt for thousands of years because they won’t stop producing that one counter to your heavy cavalry, or - inevitably - one where Gandhi just nukes you without remorse.
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Along the way you’ll make explore, expand, exploit, and exterminate in order to achieve your desired victory condition as one of a couple dozen civilizations, each based on a prestigious and notable empire from real history.Ĭivilization doesn’t really have a story in a traditional sense - every game is procedurally generated from scratch, and what leaders you’ll encounter are random unless you set them yourself. The concept of Civilization is simple yet grand - from the first discoveries of the stone age through times of war, peace, and all in between, you must emerge the superior civilization of the world - whether by military might, cultural dominance, religious hegemony, or scientific superiority.
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But whoever you are, you should definitely look at this title in a series that has always stood the test of time.
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Given that Civ as a series isn’t much of a fixture on console, I’m going to mostly be comparing the game just to its PC version and not so much previous entries, as I assume most people interested in picking it up are either a) Civ vets looking to see if the portable version is worthwhile, and b) total newcomers.
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And the port has my greatest hope - and deepest fears - realized in full: Civilization VI is a glorious, nuanced, and grand time sink that will snuff any modicum of free time you may have already been afforded. Well, apparently Firaxis caught word that I wasn’t slaving my life away to the altar of Sid Meier, because now they’ve up and ported the game to Switch, marking only the second time the series has graced a Nintendo console, after the so-so DS entry Civilization Revolution. Each title has devoured hundreds of hours of my time, save the most recent entry, Civilization VI, which I played a bit more sparingly (by which I mean “only a couple dozen hours”) due to wanting to spread my playtime around to other titles a bit more. I remember each entry (except the first, which was before my time) with distinct clarity - the FMVs of Civ II ( featuring the greatest Elvis impersonator in video games ), the Grammy-winning title song of Civ IV, and the hexagonal unit-stacks-be-gone revolution of Civ V. The odd duck out would be Sid Meier’s Civilization: a titan of PC strategy gaming for well over a quarter of a century, and the source of many a sleepless night growing up.
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If I were to list the ten most influential, important, and outstanding game franchises of my childhood, nine out of those ten series would be Nintendo made - or at least prominent on Nintendo systems.